The most important outputs of the project will be:

Training methodology

Training methodology

The Training methodology is based in “gamification” and “learning by doing” approaches where the Elder Persons will be trained in a simulated, safe and friendly environment, in order to get familiar with the innovative processes related with the management of money and transactions through mobile technologies reducing their concerns and reservations before they can use them in the real world for their own daily-live situations.

The Training Methodology includes the design of a set of Training Activities (TA), focusing in relevant daily-live situations for elder persons to be assisted by mobile technologies.

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Training Package

Training Package

The Training Package supports the adoption of Mobile Money by Elder Persons for managing money and transactions in daily-live situations brought by the digital society. The Training Package includes:

  • The Trainer´s Guide, including complete guidelines and training resources for the TRAINERS for supporting the implementation of the training methodology with step-by-step instructions on how to use the training materials for trainees and the Mobile Money Training Tool.
  • A set of Training Materials, addressed to TRAINEES (Elder Persons), mainly docs (PDF, PowerPoints, case studies, best practices, assignments, etc.) and audiovisual format (videos, tutorials, images, infographics, etc.).

Mobile Money Training tool

Mobile Money Training tool

The Mobile Money Training Tool includes:

  1. The e-Training Platform which provide access to the Training Package and assignments in a personalized and flexible approach.
  2. The Training Banking App, with which the trainees will be able to simulate the implementation of the main operations to be done through banking apps: e.g., opening bank accounts, transferences, payments.
  3. The Training Digital Marketplace, in which the trainees will find “virtual” market place with a number of goods and services with their corresponding characteristics and data and they will be able to select and pay for them using several digital payment methods (e.g.; virtual credit card).

The e-Training platform is web-based and host all the developed content and tools which will be available to the users through any digital device e.g., desktops, laptops, including mobile smart devices or a Mobile App (for Android devices) or browsers (IoS devices), that is full responsive to any display device.

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